This is an OpenGL demo I made featuring procedural terrains! I’ve also added fancy water effects with reflection and animation to further spice things up 🙂
The demo only uses two procedural generation method which are : Midpoint displacement and faultline algorithm.
I’ve embedded the video but as would suggest running the EXE to fully appreciate the demo 🙂
The executables for this demo can be found here
The source code for the demo can be found here
This work fed into my honours year project where I took terrain rendering further with Global Illumination. My Bezier Curves demo uses a similar OpenGL setup.