OpenGL Terrain Demo

This is an OpenGL demo I made featuring procedural terrains! I’ve also added fancy water effects with reflection and animation to further spice things up 🙂

The demo only uses two procedural generation method which are : Midpoint displacement and faultline algorithm.

I’ve embedded the video but as would suggest running the EXE to fully appreciate the demo 🙂

[local /wp-content/uploads/2010/05/glterrain.wmv terrain]




The executables for this demo can be found here
The source code for the demo can be found here

This work fed into my honours year project where I took terrain rendering further with Global Illumination. My Bezier Curves demo uses a similar OpenGL setup.

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