This is an OpenGL demo I made featuring procedural terrains! I’ve also added fancy water effects with reflection and animation to further spice things up 🙂
The demo only uses two procedural generation method which are : Midpoint displacement and faultline algorithm.
I’ve embedded the video but as would suggest running the EXE to fully appreciate the demo 🙂
[local /wp-content/uploads/2010/05/glterrain.wmv terrain]
The executables for this demo can be found here
The source code for the demo can be found here