OpenGL Terrain Demo

This is an OpenGL demo I made featuring procedural terrains! I’ve also added fancy water effects with reflection and animation to further spice things up 🙂

The demo only uses two procedural generation method which are : Midpoint displacement and faultline algorithm.

I’ve embedded the video but as would suggest running the EXE to fully appreciate the demo 🙂

[local /wp-content/uploads/2010/05/glterrain.wmv terrain]




The executables for this demo can be found here
The source code for the demo can be found here

Leave a Comment

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

error: Protected content
Scroll to Top