Honours Project Blog

Development blog from my honours year project at Abertay: global illumination in OpenGL, written as it happened across 2009 and 2010.

Worksheet #3

At the moment of writing this I am still waiting to see Matt Bett to discuss particulars of my project. The meet is currently scheduled to this Friday. So there could be some changes pending this post which I will update as necessary. Introduction Computer generated 3D terrain is important and popular in many applications.

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Lightmaps

Found this cool clip showing the use of lightmaps and some optimization implemented to increase FPS. This is done in OGRE though but it does give me some idea what to do with my project. Instead of just top down view I will incorporate real 3D view. (The clip, by HexiDave, is no longer online.)

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Worksheet #2

How fast time has passed and its now week 3! Anyway, will attempt to answer the questions posed in Worksheet #2 Research Question I have decided to forward my research question or rather research topic as ” An investigation into real time lighting effects for procedurally generated terrain “. I could have phrased this in

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Worksheet #1

This is the first Worksheet task given to us. The aim is to aid choosing a topic of interest for the Honours research project. Below are the questions and my answers for them: Topic of Interest The topic I have chosen for my honours project is “An investigation into the techniques of terrain lighting in

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Interesting Examples

Found an interesting video on Youtube that has “video based terrain illumination” which I presume means GPU generated lighting for the terrain. It looks insteresting and perhaps I could investigate further into this subject. Still need some external input in regards to my initial ideas. I am not sure if it will be adequate for

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