Technical Poster!
Just created the technical poster for the show case (open day) of my university. I think I did pretty good although any criticism welcomed! 😛 Click for bigger versions.
Technical Poster! Read More »
Just created the technical poster for the show case (open day) of my university. I think I did pretty good although any criticism welcomed! 😛 Click for bigger versions.
Technical Poster! Read More »
Another coursework. Just playing around and getting familiar with DirectX. Modified an example framework to show Planar shadows, Stencil reflections, with use of shaders (Vertex and Pixel shader) and .X model loading. Just simple transformation of the loaded model as well. The shader used was a standard Phong shader. Was pretty fun!!! Keys for the
Simple DirectX demo Read More »
One of the courseworks during university is to create an audio only game – targetted at hearing impaired gamers. I think this is indeed a very interesting task. I have created text only game but not audio only game! Building from a basic framework supplied by the course lecturer, Mr. Allan Milne, I’ve created a
DirectX Audio Game Read More »
I’ve implemented simple Global Illumination (GI) on a heightmap based terrain written using C/C++ programming language and also OpenGL API. Here’s a copy of my project abstract : Using Global Illumination (GI) as an advanced lighting method for terrain generation can be challenging and difficult to implement efficiently. Terrain generation normally involves large complex surfaces
Honours Year Project – GI implemented using OpenGL Read More »
I’ve implemented networking to a game called “Solarbound” which was my 3rd year group project. The main framework was adopted but recoding was done to trim down and optimise the framework for use with this coursework. A lot of unnecessary features and code were removed so that it would be easier to adapt the framework
Ogre3D networked game Read More »